This is a mono-black infect standard legal deck I made;
Land:
20 Swamp
Creatures:
4 Flensermite
2 Flesh-Eater Imp
2 Hand of the Praetors
4 Plague Stinger
3 Septic Rats
2 Ichor Rats
2 Contagious Nim
Other spells:
4 Vampire's Bite
4 Virulent Swipe
4 Demonic Appetite
4 Unholy Strength
2 Dismember
4 Tainted Strike or 4 Mutagenic Growth
The Tainted Strikes can be replaced with Mutagenic Growth to make it more effective but no longer mono-black.
The main plan is to just summon creatures quickly then attack with them, when one gets though throw any instant cards you have on it to buff it.
The fastest it can do is turn 3, generally using Plague Stinger with 3 Vampire's Bites to make it a 10/10 flying infect.
This deck won't really work well in games that drag on too long, also may have problems with weenie decks due to very little removal, but as long as you can get in there quick enough it's a fast and silly deck.
I was dissapointed at the lack of black buff cards in NPH though, and hope that M12 will introduce some new ones or at least reprint the good ones since a few cards no longer be standard legal once M12 is released.
Got any thoughts or questions? Post in the comments.
19 year old university student rambling about what comes to mind and various interests.
Showing posts with label MTG. Show all posts
Showing posts with label MTG. Show all posts
Sunday, 5 June 2011
MTG Combos
I've seen quite a few interesting combos and since recently a new set has been released, even more new and interesting combos have appeared.
One is Splinter Twin with Deceiver Exarch. This caused a bump in the price of Splinter Twin sending it from $3 to around $15.
The combo is simple, you play a Deceiver Exarch then enchant it with Splinter Twin, you then tap the Deceiver Exarch to get a token of it. Deceiver Exarch's text states
Another intresting combo, but one that takes some building up, is Bloodchief Ascension with Mindcrank. Mindcrank causes the opponent to mill cards whenever they take damage, Bloodchief Ascension causes the opponent to take damage whenever a card goes into their graveyard.
The result? Infinite damage and infinite milling since they both cause each other to trigger, you also gain life but that hardly matters when you've won.
It's a nice combo but for Bloodchief Ascension to work, they need to have lost 2 or more life a turn for 3 turns. But in a multiplayer game, since they don't target, you just have to have 3 opponents lose 2 or more life, then once any of them loses a life or puts a card into their graveyard, they would lose the game.
One is Splinter Twin with Deceiver Exarch. This caused a bump in the price of Splinter Twin sending it from $3 to around $15.
The combo is simple, you play a Deceiver Exarch then enchant it with Splinter Twin, you then tap the Deceiver Exarch to get a token of it. Deceiver Exarch's text states
When Deceiver Exarch enters the battlefield, choose one - Untap target permanent you control; or tap target permanent an opponent controls.So you chose to untap your Deceiver Exarch enchanted with Splinter Twin then tap it again to create another token, by turn 4 you're able to create an infinite amount of 1/4 creatures, all with haste so they can attack that turn.
Another intresting combo, but one that takes some building up, is Bloodchief Ascension with Mindcrank. Mindcrank causes the opponent to mill cards whenever they take damage, Bloodchief Ascension causes the opponent to take damage whenever a card goes into their graveyard.
The result? Infinite damage and infinite milling since they both cause each other to trigger, you also gain life but that hardly matters when you've won.
It's a nice combo but for Bloodchief Ascension to work, they need to have lost 2 or more life a turn for 3 turns. But in a multiplayer game, since they don't target, you just have to have 3 opponents lose 2 or more life, then once any of them loses a life or puts a card into their graveyard, they would lose the game.
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